The Ultimate Blockchain Gaming Platform.

Project stage

Beta version

Detailed description

XAYA addresses both the existing gaming and cryptocurrency markets and further creates an entirely new market in the process through games created on top of the blockchain. This new market is attributable to the creation of new virtual universes and item trading possibilities that are substantially deeper and more flexible than other emerging and simple trading systems using smart contracts. XAYA targets both developers and gamers. The XAYA team aims to empower a large proportion of new developers who find taking their game visions to market challenging because of time and financial constraints. In this sense,

XAYA aims to democratise game development. Through the creation of a virtual item trading and sharing platform, the XAYA team aims to allow players to generate real world value or capitalise on previous gaming achievements in new games through the trade of virtual items from one game to the next. This is achieved through the adoption of XAYA tools and applications by gamers and existing developers and studios.


There are two major aspects to the problem:

Time and cost from concept to market for many new and independent developers is often prohibitive. It is commonly known that the majority of these developers are unable to reach the gaming market because of the aforementioned constraints. With appropriate developer tools and using the blockchain to create decentralised autonomous game universes, with a 24/7 uptime, the costs and setup time associated with servers or cloud based services are eliminated, as are the recurring costs, such as user account administration. This democratisation of game development through the blockchain will usher in a new era of game development as well as create new gaming genres. However, there are technical challenges relating to scalability associated with increasingly rich and complex universes within MMO games, as well as scaling challenges associated with cryptocurrencies and asset storage ledgers. These challenges are often underestimated, including in other emerging virtual asset storage ledgers.

In general there is a growing desire for increasingly rich virtual gaming universes in which virtual asset ownership is important for gamer status and progression through a particular game. In addition, the time and effort expended by the gamer could be rewarded beyond simple enjoyment alone and through the exchange of in-game virtual items for real world value or for virtual items available in another game. This represents a challenge on two fronts. The first challenge is that a truly scalable and real or near real-time asset storage ledger is required for the gamer independent of the games they play. The second challenging requirement is to create a means of managing ownership and sharing in increasingly complex game universes, like those in typical MMO games. Over time and given the likely high value of many virtual assets and the gameplay itself, it will be critically important to ensure ‘provably fair’ gameplay and ‘provably fair’ item acquisition, which is not addressed in other emerging asset trading platforms.


The XAYA platform will provide a wealth of tools and infrastructure for game developers to build their own game worlds that fit their vision and project. They can fully leverage the XAYA technology to build decentralised games and issue their own game currency that can be traded for CHI or other XAYA game coins/assets secured by the XAYA blockchain.

Scaling is a major difficulty for blockchains and particularly for massive game worlds. The XAYA team has overcome this with breakthroughs in Trustless Off-chain Scaling for games (Game Channels) and Ephemeral Timestamps and will continue to invest strongly in this important field.


True Blockchain Gaming
Real asset ownership, new game genres, completely decentralised virtual worlds, no Central Servers.

Complete Toolset
SDK/API, documentation, examples and support. No need for complex smart contracts. Use any language you wish.

Massive Game Worlds
Cutting edge technology that allows for limitless scalability, real-time trustless gameplay and game worlds that support millions of players.

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Additional links

  • Token details

    • Token symbol ? Token symbol — a shorten token name. It is used during an ICO and after the coin listing at the cryptocurrency exchanges. : CHI
    • Fundrasing target ? Fundraising target — the maximum amount of funds to be raised during an ICO. When it is reached, the developers stop selling the tokens because they do not need to raise more money for the project development. : 15,000,000 USD
    • Token type ? Token type — a platform for a startup launch that influences the stability of blockchain operation, the speed of transactions and the fees. :Own blockchain ()
    • Soft cap ? Soft cap — the minimum amount of funds to be raised for the project development. Sometimes when the soft cap has not been reached, the money is returned to the participants. : NA
    • Role of token ? Role of Token — type of token depending on the opportunities it offers to its owner. Utility tokens give their owners a right to use the project services, security tokens are aimed at bringing profit, and currency tokens are a money substitute. :Utility token
    • Total supply ? Total supply — a total amount of tokens that will be released by the developers. :555,555,555 CHI
    • Escrow agent ? Escrow agent — a qualified agent who has the right of signature in a multisig wallet. An escrow agent participates in an ICO, monitors the financial operations of the developers and confirms their fairness. :No
    • Tokens for sale ? Tokens for sale — the number of tokens offered to the participants of an ICO. :225,000,000 CHI
    • Whitelist ? Whitelist — a list of participants, who get an opportunity to buy tokens. To be whitelisted, you need to register on time because the number of participants and the registration period are usually limited. :Whitelist Open
    • Additional emission ? Additional emission — an additional release of tokens. It can be done once after the crowd sale or on an ongoing basis. In the projects with a limited emission there is no additional emission. :No
    • Exchange listing ? Exchange listing — an assumed date when the token will be listed at a cryptocurrency exchange. The developers usually indicate it in a roadmap and a white paper. :NA
    • Accepting currencies ? Accepting currencies — cryptocurrencies and fiat currencies that can be used for buying the project tokens. :BTC,
    • Can't participate ? Can't participate — the countries where it is prohibited to buy tokens. These can be countries where ICOs are prohibited altogether, or countries that have the requirements that a particular project does not meet. :USA,
    • Know Your Customer (KYC) ? Know Your Customer — a verification procedure for ICO participants, during which the developers can ask for personal data, a photo and a scanned copy of a passport of a potential investor. :Yes
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  • Token and Funds Distribution

    Token distribution date


    Unsold tokens

      • Token Distribution

        • Funds Distribution

      Sale schedule

      Round Token Price Bonus Min / Max Purchase Soft Cap Hard Cap
      Main sale Stage 1 — Ended
      05 Sep 00:00 UTC
      10 Oct 00:00 UTC
      0.00002 BTC 15% - Uncapped 4,500,000 CHI
      Private sale — Ended
      14 Jul 00:00 UTC
      08 Aug 00:00 UTC
      NA No - Uncapped Uncapped
      Pre-Sale — Ended
      23 Mar 09:00 UTC
      18 May 09:00 UTC
      NA 30% - Uncapped Uncapped
      • Team

        • Andrew Colosimo photo
          Andrew Colosimo
        • Daniel Kraft photo
          Daniel Kraft
          Co Founder - Blockchain Lead
        • Konstantin Gorskov photo
          Konstantin Gorskov
          Co Founder - Game Dev. Lead
        • Bas de Gruiter photo
          Bas de Gruiter
          Co Founder - Business Dev.
        • Patrique Burgersdijk photo
          Patrique Burgersdijk
          Project Management
        • Ryan Smyth photo
          Ryan Smyth
          Community Management
        • Ayalies Schoonhoven photo
          Ayalies Schoonhoven
          Marketing & Communication
        • Kyle Serbov photo
          Kyle Serbov
        • Andrew Gore photo
          Andrew Gore
          Game Project Management
        • Mike Handverger photo
          Mike Handverger
          Sr. Game Engineer
        • Jonathan Soucy photo
          Jonathan Soucy
          Game Designer
        • Joe Jacir photo
          Joe Jacir
          Game Engineer/Animator
        • Roy Crombleholme photo
          Roy Crombleholme
          Network Infrastructure
        • Scott Raisbeck photo
          Scott Raisbeck
          Software Engineer
      • Advisors

        • Richard Kastelein
        • Jonathan Galea
          Legal Advisor
        • Nick Colosimo
        • Yen Nguyen
          Financial Advisor
        • Jon 'NEVERDIE' Jacobs
        • Rudy Koch


      • Jun 2013
        • Chronokings concept announcement
        • Blockchain gaming begins
      • Aug 2013

        Chronokings alpha released

      • Feb 2014
        • Huntercoin experiment released
        • World’s first decentralised blockchain game (MMO)
      • Oct 2015
        • Breakthrough — Game Channels
        • Trustless off-chain scaling
      • Oct 2016

        Chimaera concept design

      • Q1-Q2 2017

        Initial team expansion, planning and structuring

      • March 2017

        Ephemeral Timestamp concept

      • Nov 2017

        Private pre-sale begins

      • Q1 2018
        • Public pre-sale begins
        • Chimaera Core closed beta
        • On-boarding game developers begins
      • Q2 2018
        • Main ICO
        • Chimaera Core release
        • Alpha Developer Hub
        • Chimaera studio game development
      • Q3 2018
        • Initial, provably fair, decentralise game prototypes
        • Mobile relay service
      • Q4 2018
        • Beta Developer Hub
        • Game templates
      • Q1 2019
        • Asset trading platform
        • Community Hub
      • Q2 2019
        • Incubator
        • VR/AR toolkit
        • Advanced Developer Hub