Overview

GoNetwork provides a platform that unifies app economies across Mobile, Web and Desktop platforms. 

Project stage

Beta version

Detailed description

GoNetwork is creating a low-cost, low-latency and scalable network for Ethereum that will be used by mass mobile, desktop and web platforms. The technology today, although revolutionary, has some important challenges that need to be resolved in order to serve the mass consumer markets. 

The number of transactions that most popular cryptocurrencies can handle is minuscule compared to what's needed for the technology to be effectively used at scale. Our goal is to solve these issues by creating a strong team and investing heavily in research and development while considering strong business use cases.

Problem

A major concern with blockchain technology centers on speed and high cost of transactions. Transactions on blockchains like bitcoin are expensive and slow. With growing usage, Ethereum will fare no differently over time. 

One of GoNetworks core observations is mass adoption hinges on cryptocurrencies interoperability with mobile computing platforms. Below we address the major challenges facing the network and its impact on mobile adoption: Scalability for Mobile Computing; Variable Smart Contract Execution Costs; Limited Mobile Adoption.

Solution

GoNetworks solution solves this problem by allowing off-chain transactions. To achieve this vision, and bring cryptocurrency to the masses, we will take the following steps: 

  • Build the infrastructure that can scale Ethereum to massive transactions per seconds on mobile
  • Use GoNetwork to deliver a strong use case; GoExchange, a virtual goods commerce platform, that will show the capacity of our infrastructure. a. Implement GoExchange in all Infinidy games and dubsquad.me app (cumulative download of over 15 Million) 
  • Develop the pocket product to penetrate the commerce market

Features

GoNetwork is designed for the trillion dollar mobile economy and commerce market. State channels amortize the cost of transactions based on the number of off-chain transactions completed off-chain. 

Thus, in typical high-frequency workflows, the cost of transactions will be several orders of magnitude lower than running the transactions on Ethereum directly.  Prime objective is to build a mobile first network for Ethereum ERC20 tokens that’s off chain. It is a fast, cheap and low latency infrastructure. A major concern with blockchain technology centers on high cost of transactions. GoNetworks solution solves this problem by allowing off-chain transactions.

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Additional links

  • Token details

    • Token symbol ? Token symbol — a shorten token name. It is used during an ICO and after the coin listing at the cryptocurrency exchanges. : GOT
    • Fundrasing target ? Fundraising target — the maximum amount of funds to be raised during an ICO. When it is reached, the developers stop selling the tokens because they do not need to raise more money for the project development. : NA
    • Token type ? Token type — a platform for a startup launch that influences the stability of blockchain operation, the speed of transactions and the fees. :Ethereum (ERC20)
    • Soft cap ? Soft cap — the minimum amount of funds to be raised for the project development. Sometimes when the soft cap has not been reached, the money is returned to the participants. : NA
    • Role of token ? Role of Token — type of token depending on the opportunities it offers to its owner. Utility tokens give their owners a right to use the project services, security tokens are aimed at bringing profit, and currency tokens are a money substitute. :Utility token
    • Total supply ? Total supply — a total amount of tokens that will be released by the developers. :100,000,000 GOT
    • Escrow agent ? Escrow agent — a qualified agent who has the right of signature in a multisig wallet. An escrow agent participates in an ICO, monitors the financial operations of the developers and confirms their fairness. :No
    • Tokens for sale ? Tokens for sale — the number of tokens offered to the participants of an ICO. :50,000,000 GOT
    • Whitelist ? Whitelist — a list of participants, who get an opportunity to buy tokens. To be whitelisted, you need to register on time because the number of participants and the registration period are usually limited. :Whitelist Closed
    • Additional emission ? Additional emission — an additional release of tokens. It can be done once after the crowd sale or on an ongoing basis. In the projects with a limited emission there is no additional emission. :No
    • Exchange listing ? Exchange listing — an assumed date when the token will be listed at a cryptocurrency exchange. The developers usually indicate it in a roadmap and a white paper. :NA
    • Accepting currencies ? Accepting currencies — cryptocurrencies and fiat currencies that can be used for buying the project tokens. :BTC, ETH,
    • Can't participate ? Can't participate — the countries where it is prohibited to buy tokens. These can be countries where ICOs are prohibited altogether, or countries that have the requirements that a particular project does not meet. :Canada, China, Russia, Singapore, USA,
    • Know Your Customer (KYC) ? Know Your Customer — a verification procedure for ICO participants, during which the developers can ask for personal data, a photo and a scanned copy of a passport of a potential investor. :Yes
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  • Token and Funds Distribution

    Token distribution date

    NA

    Unsold tokens

    NA
      • Token Distribution

    Sale schedule

    Round Token Price Bonus Min / Max Purchase Soft Cap Hard Cap
    Public sale — Ended
    11 Jun 00:00 UTC
    25 Jun 00:00 UTC
    NA 5% - 15% - Uncapped 101,496 ETH
    Pre-sale — Ended
    Start Soon
    NA 25% - Uncapped Uncapped
    Public sale

    Day 1 bonus: 15% 

    Day 2 bonus: 10% 

    Day 3 bonus: 5% 

    Day 4 Onwards: no bonus

    Pre-sale

    The presale group will recieve a 25% bonus.

    Read more about vesting and bonus
    • Team

      • Rashid Khan photo
        Rashid Khan
        CEO
      • Amit Shah photo
        Amit Shah
        CTO
      • Xun Cai photo
        Xun Cai
        COO
    • Advisors

      • Jeff Morris Jr.
        Director of Product Management - Revenue at Tinder, Inc
      • Tess Hau
        Stanford University GCBC Advisor
      • Nenone Donaldson
        Director Of Advancement, Faculty of Engineering at University of Waterloo
      • Laurent Bernardin
        COO and Chief Scientist at Maplesoft
      • David Debono
        Ex Professor at University of Windsor

    Roadmap

    • 2010
      • Zombies vs Aliens & 9000 BC - Feature by Apple Inc.
      • Started understanding the growing mobile app business.
      • First products were featured by Apple Inc and covered heavily by the media.
      • Top 10 app in 8 countries Top 100 app in 37 countries - 148Apps Review 1.5M+ installs.
    • 2011
      • Launched Happy Park - A theme park simulation game in June.
      • We started studying the virtual goods market on mobile by launching a series of freemium games. 
      • Happy Park became our most successful game. Achieving these heights: #1 App in 23 countries Top 10 grossing app in 31 countries. 10M+ installs.
    • 2013
      • Partnership with GREE International, Inc.
      • In summer of 2013 GREE International, Inc - Japanese social gaming giant, approached us among other top app developers to launch social games with the integration of their social gaming platform.
      • Also some key relationships with gaming giants and other game studios were made.
    • 2014
      • Happy Park becomes the largest theme park game on Apple’s AppStore.
      • Crosses Over 10 million users mark. Over $1.2M profit goal reached.
    • 2015
      • Launch of Dubsquad.me - video social network.
      • Success of social games and strong understanding of virtual economy leads us to launch a video social network.
    • Q2 2016
      • GoNetwork experiment starts & Dubsquad.me becomes Top 10 photo and video app.
      • Top 150 app overall in the AppStore charts gaining over 1M+ users.
      • Start experimenting with virtual coin systems - enabling a way for creators to earn real income from their fans.
    • Q4 2016

      Selected by YCombinator (Investors in Airbnb, Reddit) for in-person interview.

    • Q1 2017
      • R&D Ethereum, BitCoin as development platforms  
      • Study ECC and Cryptographic primitives.
    • Q2 2017
      • Developed prototype architecture of GoNetwork.
      • R&D Mobile Development and Accessibility to mobile.
      • Internal testing of Ethereum private network and solidity contract.
      • Testing solidity custom cryptographic primitives.
    • Q3 2017
      • GoExchange Alpha Launch.
      • Launch of GoNetwork website. 
      • Alpha GoNet internal testing starts.
      • R&D scalability solutions for micro transaction throughput.
      • Start state channel prototype.
      •  Integrate alpha SDK to test app.
      • ICO Pre-Release.
      • Launched of GoNetwork ICO website.
    • Q4 2017
      • GoNetwork wins ETH Waterloo.
      • GoNetwork Mobile Tutorials Series.
      • GoNetwork ICO Launch. 
      • GoNetwork Ongoing Development i.e. iOS KeyChain Services integration, Mobile Balance Verification Proofs,WebRTC P2P.
    • Q1 2018
      • GoExchange Ongoing Development.
      • iOS SDK.
      • User Dashboard.
      • Closed beta Testing.
      • GoExchange on Dubsquad.me.
      • GoNetwork channel lifetime incentivization metric.
      • GoNetwork off-chain transaction metric.
    • Q2 2018
      • GoExchange open beta version launch.
      • Exploration of partnership opportunities with government and industry blockchain application starts.
    • Q3 2018
      • GoNetwork Sponsorship, Developer Meetup & Awareness 
      • Explore incentivized developer partnership deals
    • Q4 2018
      • GoExchange exposure to over InfiniDy’s users.
      • GoExchange SDK integration in all InfiniDy Corp games. 
      • GoExchange SDK integration in dubsquad.me. 
      • Exposing the GoExchange to InfiniDy’s users. 
      • GoExchange for Unity launch (Android and desktop). 
      • GoNetwork Hackathon & Global Expansion 
      • Series of hackathons to be held in Waterloo, Vancouver, San Francisco and New York - awarding the most innovative integrations of GoNetwork in mobile applications.

    Activity