Home > ICOs > Fan Controlled Football League

Overview

The Fan Controlled Football League (FCFL) is a video game brought to life. Using our app, fans from across the globe can livestream our games and vote on play calls in real time.

Project stage

Working product

Detailed description

The Fan Controlled Football League (FCFL) is the first professional sports league truly designed for the digital blockchain age – putting fans in control of their sports entertainment experience. Player personnel and real-time play calling decisions are all made by fans via the league’s blockchain platform, making fans the coach and general manager for their team. Fans will no longer be just viewers; rather, they will be active contributors to the games they are watching. 

This is a transformational shift in the way sports fans engage and interact: no more sitting back and passively watching as a team’s roster takes shape or a game unfolds. They will be essential to the league’s product both on the field and off, and certain fans will even be rewarded for their success by sharing in the $1,000,000+ championship purse. This is the democratization of sports, and it’s about to be realized through the most innovative sports league ever created, thanks to decentralized blockchain technology.

Problem

Professional sports teams create and inspire passion in their fans, and the revenue streams fueled by that passion are stronger and more diversified than ever before. Yet professional sports have been slow to implement new technology and are severely lacking when it comes to fan interaction and engagement. Fans yearn to have a say, but they have little voice in the organizations they support. As teams and leagues grow larger and more popular, billions of dollars of franchise value and wealth is being created from the passion (and spending) of fans, yet only a chosen few get to enjoy the dream of being a team owner and wield the decision-making power ownership provides.

Solution

The FCFL will deliver a compelling football product tailor-made to captivate a broad digital audience. It will feature fast-paced, high-scoring, seven-on-seven action that embraces the spread-football evolution of the NCAAF and NFL games while enabling a diverse set of styles and strategies on both sides of the ball. Each FCFL game will be a unique and captivating contest, delivered in one hour eSports-style presentations where the action never stops. 

But while every other sports league asks fans to simply sit back and watch the action, the FCFL invites them to lean forward and take part in the unparalleled interactive experience – actually taking control of each team and what happens on the field. Fans of each FCFL franchise will call their favorite team’s plays through a groundbreaking mobile app and streaming interface, creating a completely unique real-time experience. The FCFL blends traditional sports, fantasy sports, and esports to create the most immersive experience for sports fans on the planet.

Features

Fans can accumulate FAN tokens by watching games, calling plays, proving their knowledge, making team decisions and competing against rival fans. Certain top fans of the team that wins the title get a cut of the $1,000,000 and growing championship prize pool and bragging rights over the rest of the league.

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Additional links

  • Token details

    • Token symbol ? Token symbol — a shorten token name. It is used during an ICO and after the coin listing at the cryptocurrency exchanges. : FAN
    • Fundrasing target ? Fundraising target — the maximum amount of funds to be raised during an ICO. When it is reached, the developers stop selling the tokens because they do not need to raise more money for the project development. : 50,000,000 USD
    • Token type ? Token type — a platform for a startup launch that influences the stability of blockchain operation, the speed of transactions and the fees. :Ethereum (ERC20)
    • Soft cap ? Soft cap — the minimum amount of funds to be raised for the project development. Sometimes when the soft cap has not been reached, the money is returned to the participants. :50,000 USD
    • Role of token ? Role of Token — type of token depending on the opportunities it offers to its owner. Utility tokens give their owners a right to use the project services, security tokens are aimed at bringing profit, and currency tokens are a money substitute. :Utility token
    • Total supply ? Total supply — a total amount of tokens that will be released by the developers. :NA
    • Escrow agent ? Escrow agent — a qualified agent who has the right of signature in a multisig wallet. An escrow agent participates in an ICO, monitors the financial operations of the developers and confirms their fairness. :No
    • Tokens for sale ? Tokens for sale — the number of tokens offered to the participants of an ICO. :NA
    • Whitelist ? Whitelist — a list of participants, who get an opportunity to buy tokens. To be whitelisted, you need to register on time because the number of participants and the registration period are usually limited. :Whitelist Closed
    • Additional emission ? Additional emission — an additional release of tokens. It can be done once after the crowd sale or on an ongoing basis. In the projects with a limited emission there is no additional emission. :No
    • Exchange listing ? Exchange listing — an assumed date when the token will be listed at a cryptocurrency exchange. The developers usually indicate it in a roadmap and a white paper. :NA
    • Accepting currencies ? Accepting currencies — cryptocurrencies and fiat currencies that can be used for buying the project tokens. :BTC, ETH, FIAT,
    • Can't participate ? Can't participate — the countries where it is prohibited to buy tokens. These can be countries where ICOs are prohibited altogether, or countries that have the requirements that a particular project does not meet. :No
    • Know Your Customer (KYC) ? Know Your Customer — a verification procedure for ICO participants, during which the developers can ask for personal data, a photo and a scanned copy of a passport of a potential investor. :No
    Get details
  • Token and Funds Distribution

    Token distribution date

    Within 10 weeks

    Unsold tokens

    NA
      • Token Distribution

        • Funds Distribution

      Sale schedule

      Round Token Price Bonus Min / Max Purchase Soft Cap Hard Cap
      Public sale — Ended
      20 Mar 00:00 UTC
      31 Mar 00:00 UTC
      0.0001 ETH No - 50,000 USD 1,070,000 USD
      Private pre-sale — Ended
      21 Jan 00:00 UTC
      28 Feb 00:00 UTC
      NA 25% - Uncapped Uncapped
      • Team

        • Sohrob Farudi photo
          Sohrob Farudi
          Co-founder & CEO
        • Ray Austin photo
          Ray Austin
          Co-founder & commissioner, FCFL
        • Grant Cohen photo
          Grant Cohen
          Co-Founder & Chief Product Officer
        • Patrick Dees photo
          Patrick Dees
          Co-Founder & Chief Gaming Officer
        • Mimi Nguyen photo
          Mimi Nguyen
          CFO
        • Jen Rottenberg photo
          Jen Rottenberg
          CMO
        • Cody Alderton photo
          Cody Alderton
          Social Media
        • Paul Chi photo
          Paul Chi
          Digital Media
        • Jason Chilton photo
          Jason Chilton
          Football Operations
        • Jenny Forrest photo
          Jenny Forrest
          Graphic Design
        • Tim Hamelen photo
          Tim Hamelen
          Digital Media
        • Richard Inman photo
          Richard Inman
          Digital Media
        • Tom Segal photo
          Tom Segal
          Communications
        • Yann Kronberg photo
          Yann Kronberg
          Product Development Oversight
        • Bogdan Sviripa photo
          Bogdan Sviripa
          Full Stack & Blockchain
        • Dewey Tann photo
          Dewey Tann
          Video Production
        • Carol Varon photo
          Carol Varon
          Project Management
        • Ed Walter photo
          Ed Walter
          Head Of Branding
        • Yuriy Yakovlev photo
          Yuriy Yakovlev
          System Architecture
      • Advisors

        • Steven Adler
          Former Director Of Mobile Tech, Nfl
        • Andy Dolich
          Former Coo, San Francisco 49ers
        • Ariel Horn
          Global Head Esports Content, Riot Games
        • Grant Cohen
          Co-Founder & Chief Product Officer
        • Rob Freeman
          Partner, Proskauer Rose LLP
        • Mark Irace
          Former Cmo, Fanduel
        • Manish Jha
          Former Gm Of Mobile, Nfl
        • Greg Moore
          Commissioner, SIAC
        • Margaret Rosenfeld
          Partner, Smith Anderson Law Firm
        • Chuck Taylor
          Senior Director Of Innovation, Caesar's Entertainment
        • Matt Wolf
          VP Entertainment Ventures, Coca Cola

      Roadmap

      • Oct 2015

        Approved for a new franchise in the Indoor Football League.

      • Nov 2015

        Began building the traditional technology application / platform.

      • Feb 2016

        First fan vote to decide the host city for the team.

      • Apr 2016

        Announced Salt Lake City was chosen by fans as the host city.

      • Jun 2016

        Completed successful IndieGoGo campaign from more than 2,000 fans.

      • Oct 2016

        Beta app and website launch.

      • Dec 2016

        Real time play calling functionality launched and tested.

      • Jan 2017

        Finalized an agreement with Sports Illustrated to cover the Screaming Eagles for the 2017 season.

      • Feb 2017

        First fan-run football game in history played at the Maverik Center.

      • Mar 2017

        Finalized an agreement with Amazon’s Twitch to stream the Screaming Eagles remaining home games on Twitch.tv/InteractiveFootball and integrate real time play calling into Twitch chat.

      • Apr 2017

        Fans vote “NO” to Greg Hardy being signed by the team.

      • Jun 2017

        Last Screaming Eagles game - fans knock Spokane Empire out of theplayoffs by calling a winning TD pass on last play of the season.

      • Q3 2017
        • Official formation of the FCFL
        • Acquisition of intellectual property rights from proof-of-concept company 
        • Media partner negotiations, production partner negotiations, agency partner negotiations, development of FAN token
      • Q4 2017
        • Sign agreements with streaming media partner, production partner, and agency partner
        • Finalize token generation event details, white paper, and website
        • Complete FAN token and smart contract development
        • Complete FAN token public presale
      • Q1-Q2 2018

        Token generation event, choose location for FCFL Production Arena and begin buildout, hire league staff, and host tryouts.

      • Q2 2018

        Complete integration with media partner, host inaugural player camp, host fan-run draft, Inaugral FCFL season begins.

      Activity