Overview

DreamTeam is an infrastructure platform and payment gateway for esports and gaming.

Project stage

Beta version

Detailed description

Since the beginning of mankind, we have been living in endless competition. It’s always about being faster, better, stronger. And today it’s about becoming #1on a gaming server.

Already a part of nearly every household, gaming is the largest  entertainment market on the planet and, naturally, led to the rise of the concept of esports - that is playing competitive gamesy. Esports audience numbers are expected to reach  1Bn in just 5 years, putting esports a step away from becoming  the #1 sport of the future. And it’s up to us to make that happen!

But how can we do it? As an all-in-one platform, DreamTeam will  securely connect all gamers, teams, sponsors, advertisers, and  tournaments; enabling mutual economic transactions within one  global esports ecosystem and thus unlocking a $50Bn economy in a matter of years.

Problem

Insecurity and Fraud
The current esports market is insecure. Even the top-tier teams are facing fraud and non-payments of prize money. The same goes for sponsors and advertisers that face non-delivery. This is even more so for amateur teams and small and medium-sized sponsors and advertisers.

Market Fragmentation
The esports market doesn’t have a single point of entry for advertising, making sponsorship deals, transfering players, etc. There is simply no all-in-one database.

Limited Universe and Business tools
Very limited market knowledge and expertise, due to the small number of insiders and very few business tools. Hundreds of millions of gamers are struggling, owing to the lack of management, recruitment, coaching, media, sales and marketing instruments.<

Solution

Secured Payment Gateway
DreamTeam acts as a secure transactional point for esports, just like PayPal. It encompasses prize-money payouts, players’ salaries and transfers, sponsorship and advertising deals or media rights sales - all enabled by the security of payment via smart contracts.

All-In-One Network
DreamTeam is connecting all of the market players under one roof and acting as an entry-point for esports and competitive gaming: from professionals (players, coaches, analysts managers, etc.) to teams, tournaments, and businesses (sponsors, platforms, and advertisers).

Esports for everyone
DreamTeam provides every possible tool for esports mass adoption and unlocks a $50Bn market for hundreds of millions of gamers and thousands of advertisers and sponsors.

Features

Paid platform features:

  • Premium Accounts
  • Researches
  • Verified Ranks
  • >One-time Services

Other features:

  • Buying Games, Software, Hardware and more.
Show details

Additional links

  • Token details

    • Token symbol ? Token symbol — a shorten token name. It is used during an ICO and after the coin listing at the cryptocurrency exchanges. : DTT
    • Fundrasing target ? Fundraising target — the maximum amount of funds to be raised during an ICO. When it is reached, the developers stop selling the tokens because they do not need to raise more money for the project development. : 45,000,000 USD
    • Token type ? Token type — a platform for a startup launch that influences the stability of blockchain operation, the speed of transactions and the fees. :Ethereum (ERC20)
    • Soft cap ? Soft cap — the minimum amount of funds to be raised for the project development. Sometimes when the soft cap has not been reached, the money is returned to the participants. : NA
    • Role of token ? Role of Token — type of token depending on the opportunities it offers to its owner. Utility tokens give their owners a right to use the project services, security tokens are aimed at bringing profit, and currency tokens are a money substitute. :Utility token
    • Total supply ? Total supply — a total amount of tokens that will be released by the developers. :NA
    • Escrow agent ? Escrow agent — a qualified agent who has the right of signature in a multisig wallet. An escrow agent participates in an ICO, monitors the financial operations of the developers and confirms their fairness. :No
    • Tokens for sale ? Tokens for sale — the number of tokens offered to the participants of an ICO. :60 DTT
    • Whitelist ? Whitelist — a list of participants, who get an opportunity to buy tokens. To be whitelisted, you need to register on time because the number of participants and the registration period are usually limited. :Whitelist Closed
    • Additional emission ? Additional emission — an additional release of tokens. It can be done once after the crowd sale or on an ongoing basis. In the projects with a limited emission there is no additional emission. :No
    • Exchange listing ? Exchange listing — an assumed date when the token will be listed at a cryptocurrency exchange. The developers usually indicate it in a roadmap and a white paper. :NA
    • Accepting currencies ? Accepting currencies — cryptocurrencies and fiat currencies that can be used for buying the project tokens. :BTC, ETH,
    • Can't participate ? Can't participate — the countries where it is prohibited to buy tokens. These can be countries where ICOs are prohibited altogether, or countries that have the requirements that a particular project does not meet. :China, Japan, South Korea, USA,
    • Know Your Customer (KYC) ? Know Your Customer — a verification procedure for ICO participants, during which the developers can ask for personal data, a photo and a scanned copy of a passport of a potential investor. :Yes
    Get details
  • Token and Funds Distribution

    Token distribution date

    Within 30 days after the end of Token Sale Phase #2 with their subsequent placement on users` wallets within the platform

    Unsold tokens

    NA
      • Token Distribution

          Vesting notes

          • Bonuses for Pro-Teams and Tournament Organizers : Vested in 2 Years
          • Team and Early investors : Vested in 2 Years
        • Funds Distribution

      Sale schedule

      Round Token Price Bonus Min / Max Purchase Soft Cap Hard Cap
      Token-sale #2 — Ended
      19 Apr 20:00 UTC
      19 May 20:00 UTC
      0.000625 ETH 3% - 10% Min 0.1 ETH Uncapped 15,000,000 USD
      Presale — Ended
      12 Apr 20:00 UTC
      19 Apr 20:00 UTC
      0.000625 ETH 15% Min 50000 USD Uncapped 3,000,000 USD
      Token-sale #1 — Ended
      11 Dec 00:00 UTC
      14 Dec 00:00 UTC
      0.0005 ETH 3% - 10% Min 0.1 ETH 2,000,000 USD 6,000,000 USD
      Token-sale #2

      Days 1-3 - 10%, Days 4-6 - 5%, Days 7-9 - 3%

      Token-sale #1

      Day 1 - 10%, Day 2 - 5%, Day 3 - 3%

      Read more about vesting and bonus
      • Team

        • Alexander Kokhanovskyy photo
          Alexander Kokhanovskyy
          CEO & Founder
        • Volodymyr  Panchenko photo
          Volodymyr Panchenko
          Co-founder
        • Mustafa Seyrek photo
          Mustafa Seyrek
          CTO
        • Andriy Khavryuchenko photo
          Andriy Khavryuchenko
          Blockchain Architect
        • Kenneth  Hsia photo
          Kenneth Hsia
          Co-Founder Badwater Capital
      • Advisors

        • Sundance Digiovanni
          Former CEO & Co Founder of MLG
        • Ralf Reichert
          CEO of ESL
        • Emmanuel Aidoo
          Director of Blockchain and Cryptocurrency strategy
        • Salim Mitha
          Partner at Evolution Media
        • David Waroquier
          Partner at Mangrove Capital

      Roadmap

      • Q2 2017
        • Platform Development Started
        • Team Assembled
      • Q4 2017
        • Beta Launch
        • $6M Сontributed on Token Sale Phase #1
        • 120K Registered Players
        • 20K Registered Teams
      • Q2 2018
        • 600K Players & 150K Teams Registered
        • First Smart Contract & Blockchain Test Network Launched – Compensation Payment from Team to Players
        • Booster launched
      • Q4 2018
        • 2M Players & 400K Team Registered
        • Basic Modules for Team Management and Analytics Launched
        • Basic Tournament Modules Launched
        • Real network Teams to Players Compensations Smart Contracts
        • Premium Accounts for Players and Teams Launched
      • Q2 2019
        • 500 Tournaments Registered
        • Advanced Team Management, Analytics and Tournaments Modules Implemented
        • Prize Money Payouts
      • Q4 2019
        • 6.4М Players & 1.6M Teams Registered
        • 1000 Sponsors and Advertisers Registered
        • 850 Tournaments Registered
        • Sponsorship & Advertising Modules Launched
        • Smart Contracts for Sponsors & Advertising Payments
        • $250M Total Token Turnover in USD Equivalent

      Activity