Decentralized AR/VR ecosystem for 3D content exchange.
Cappasity, being a well-trusted player in 3D digitizing and its applications for augmented and virtual reality (AR/VR), is announcing a crowdsale of Cappasity Token (CAPP). The CAPP crowdsale will signify the start of the Decentralized AR/VR Ecosystem that enables easy AR/VR/3D content generation.
The Ecosystem leverages blockchain infrastructure to create, rent and sell AR/VR/3D content. Each content file is assigned with an ID or a hash to prevent any copyright infringement. All hashes of all the files are listed in the blockchain and cannot be changed. Once content transaction is done, all its details will be processed according to a smart contract protocol and cannot be reversed retrospectively. Thanks to the blockchain, when 3D content is being sold via the marketplace, it is sold at a seller’s price and the Ecosystem participants are charged close to no fees.
Blockchain technology allows instant and transparent financial transactions all over the globe. The content owner receives payments for each transaction very quickly and without a failure. Augmented and virtual reality (AR/VR) promises to change the way we live, consume, interact with digital environments and each other.
The AR/VR market is forecasted to become a multibillion dollar business in the next decade and to have sweeping demand. Nevertheless, the lack of compelling AR/VR/3D content, its labour intensive production and imperfect quality hinder the evolution of AR/VR industry and AR/VR mass adoption.
Since high-quality and accessible content is the driving force behind the development of AR/VR technologies, we believe that the blockchainbased AR/VR Ecosystem will bring the AR/VR industry to a new level of its development We believe the AR/VR revolution will be driven by content creators. For this reason, we have committed our ambition and experience to launching a content-oriented AR/VR Ecosystem.
The Cappasity utility token, CAPP, will be used as a native digital currency for content purchase and for active community member rewards through dedicated CAPP Funds. Immediately after the token sale is finished, Cappasity will give crowdsale participants an opportunity to pay for its already presented 3D modeling services with CAPP.
The situation currently observed in AR/VR industry is very similar to when the Internet appeared. The content generation is resource consuming and pricing is prohibitive for end-users. The choice in stores of Oculus and HTC Vive is limited and the added value is still low. But the infrastructure and tools are gaining momentum.
Smartphones’ high resolution displays and 3D graphics processors combined with mobility have already made them good AR/VR devices. New emerging software platforms like Apple ARKit, WearVR, and that of Facebook promise to deliver easier AR/VR industry hurdles Lack of compelling content and cheaper VR content creation than is available now with Unity and Unreal Engine development tools. AR/VR content needs to keep up, as it is not unreasonably believed to be a potential catalyst for AR/VR expansion.
The appearance of high quality content bases contributed to huge breakthroughs in many areas of artificial intelligence. For instance, take ImageNet30 database’s impact on the computer vision field. The majority of AI achievements were preceded by the availability of large open datasets, although the key algorithms were developed well before that31.
Other examples include the algorithms needed for speech recognition or Google Arabic/Chinese to English translation, which were developed long before they could actually be implemented. It was actually the corpus of Spoken Wall Street Journal articles that led to the breakthrough in human speech recognition, three years after the formation of the corpus and 10 years after the development of the Hidden Markov Model that lies at the core of recognition technology. In a similar fashion the statistical machine translation algorithm was first introduced in 1988, but only the collection of 1.8 trillions tokens from
Google web and news pages in 2005 empowered Google translation from Chinese and Arabic to English. Just as with AI, the disruption in AR/VR may happen as soon as developers get access to enough AR/VR and 3D content, widespread and affordable content which is compatible with the variety of available platforms and hardware.
It is indisputable that content is one of the major drivers that will boost AR/VR development. Therefore, the future of AR/VR technologies largely depends on content creators and on the opportunities the AR/VR industry will unveil for them.
Content makers should feel like empowered and appreciated members of a larger AR/VR community. Unfortunately, the AR/VR field has not been consolidated like the machine intelligence community, but it is coming along. It has recently started segregating into a separate discipline while new AR/VR academic programs are emerging. So, all efforts and actions aimed at bringing our community together under one roof are coming at just the right time.
Though we need to be sure that all community members are equally respected: be they platform and tool suppliers, content makers or content consumers, such a requirement can only be met by a decentralized organization or an ecosystem that doesn’t pursue one party’s business success metrics. The ecosystem should be content-centric and we largely regard it as a scalable marketplace like Shutterstock for AR/VR/3D content, but decentralized and trustless.
All the community actors should be economically motivated, and all economic actions are to be transparent and documented. Incentives should be structured within the Envisioned solution community in such a way that content makers are fairly rewarded, copyrights of traded content are protected and high-quality content is promoted. We envision a solution that naturally meets the above conditions and embraces a content-centric ecosystem view.
The solution is to be based on the principles of a decentralized economy and will implement blockchain technology, which is able to address the fundamental copyright challenge. Blockchain provides transparency and decentralization that will endorse the development of an immutable record. This is the very feature needed to implement the immutable storage of commercial rights, to trace the transfers of commercial rights and to untangle the issue of commercial rights protection.
Blockchain applications extend to various fields including insurance, finance, fraud detection, identity management, e-commerce and healthcare. Even in higher education, Blockchain technology can help track student credentials and achievements in a cheap, secure, reliable and public way.
The solution should provide content makers with easy and scalable tools for content generation in order to engage new artists and stimulate content exchange. To facilitate transaction flows among the parties, digital currency will be highly valuable as it will help to globalise the ecosystem and avoid complexities in money transferral. We believe that such an environment may be able to compensate for the shortfalls of AR/VR/3D content as well as act as a valuable springboard to boost AR/VR industry growth and to create the conditions to meet its market volume projections.
Decentralized And Trustless Copyright Storage.
All content and its exchange details are immutably stored in the blockchain, which resembles a Bittorrent-like system. Each content file is assigned with an ID or a hash to prevent any copyright infringement. All hashes of all the files are listed in the blockchain and cannot be changed.
Once a content transaction is done, all its details will be processed according to a smart contract protocol and cannot be reversed retrospectively. For instance, the system won’t allow a malefactor to sell someone else’s file by claiming it as their own, or rent a file for free when the rental period has already come to an end. Therefore, when exchanging content, buyers and sellers are guaranteed that their copyrights are fully protected.
Nearly Free, Instant And Transparent Global Financial Transactions.
Firstly, thanks to the blockchain, when 3D content is being sold via the marketplace, it is sold at the seller’s price and the Ecosystem participants are charged close to no fees. Secondly, blockchain technology allows instant and transparent financial transactions all over the globe.
The content owner receives payments for each transaction very quickly and without failure. Overall, the blockchain helps us create a secure and convenient environment for 3D content production and mass distribution. Since high-quality and accessible content is the driving force behind the development of AR/VR technologies, we believe that the blockchain-based AR/VR Ecosystem will bring the AR/VR industry to a new level of its development.
|Round||Token Price||Bonus||Min / Max Purchase||Soft Cap||Hard Cap|
Token Sale —
22 Feb 13:00 UTC
22 Mar 13:00 UTC
|0.15 USD||3% - 10%||Min 100 USD||Uncapped||20,000,000 USD|
The airdrop program starts on February 22nd. On each of the following dates you will receive these bonuses sent to your wallet:
First $10 Million: 10% bonus
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